Hard Surface Game Asset Modeling

Are you curious how a simple sketch ends up as a full on game art asset? Well.. here's the answer! I've created a 13 chapter voice narrated videos that explains step by step on how to start as a concept sketch, then to sculpting, to retop, to unwrapping, to texturing, and to final video game asset. The journey is long, but I will cover all the necessary skillset to help you become a well versatile 2D/3D artist.


Here is the breakdown:

Chapter 1: Concept sketch using Procreate

Chapter 2: Concept Sculpt using Zbrush

Chapter 3. Sculpt Refinement with Zmodeler 

Chapter 4: Sculpt Refinement with Zmodeler (cont.)

Chapter 5: Sculpt Detailing in Zbrush 

Chapter 6: Sculpt Detailing in Zbrush (cont.)

Chapter 7: Sculpt Detail in Zbrush (cont.)

Chapter 8: Retopologize using Zbrush, Blender or 3D-Coat

Chapter 9: Unwrap using 3D Studio Max

Chapter 10: Cage Creation and Baking Preparation

Chapter 11: Baking in Substance Painter

Chapter 12: Substance Painter

Chapter 13: Final Touchup

Bonus Chapter: Modeling Platform in Blender


*** I've also included the high poly model, the lower poly model, the textures, Substance Painter file, and all the list of alphas and kitbash materials you can download from***


If you have any questions or concern, please don't hesitate to ask me.


Standard Use License
$35
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

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Files (14)
MODELS
zip /
6.1 GB
ch1
mp4 /
18 MB
ch12
mp4 /
830 MB
ch2
mp4 /
560 MB
ch3
mp4 /
600 MB
ch4
mp4 /
700 MB
ch5
mp4 /
1.2 GB
ch6
mp4 /
1.1 GB
ch7
mp4 /
1.1 GB
ch8
mp4 /
640 MB
ch9
mp4 /
2.8 GB
ch10
mp4 /
920 MB
ch11
mp4 /
500 MB
ch13
mp4 /
1 GB